![]() To a person not familiar with Vegeta or Sasuke, they are just moody assholes that hate working with teams. As much as the game leans on Dragon Ball Z, One Piece and Naruto, with a Bleach chaser, it doesn’t explain too much about who these characters are. Jump Force is almost dependent on you having knowledge of each one of the characters. The leader of the Jump Force is a long-necked create-a-character named Director Glover and the lack of his design is indicative of the plot itself. Who looked at this and said “Yes, this is acceptable,” and why? You will see characters move by sliding across the ground or floating in the air. There’s no real point to focus on specifics because the story is weak as hell. Cutscenes themselves are actually sometimes half animated. From this point, you globe trot to free other heroes and villains from the big bad. You get blown up by Dragon Ball Z villain, Frieza, and Trunks shows up to shove a cube in your chest to give you super powers and save your life.Īt this point, you create your character and choose one of three fighting styles. You are a regular human and at some point, Shōnen Jump characters are materialized on Earth, along with generic bad guys that are called Venoms. The game is heavily reliant on the story it tells, but throughout the actual relatively short campaign, there is little explanation to what is going on. Jump Force‘s issues plague the game from the get-go. I know Bandai Namco and Spike Chunsoft can do better and I hope that Shōnen Jump would want its IPs better represented. As it turns out everything that this game does outside of actual combat is pretty much shit. These shows are near and dear to my heart and the possibility to play a game where they all interact was just too much. I grew up watching Dragon Ball, my family watches My Hero Academia, and I have friends that belong to the Cult of Naruto. So, at E3, Bandai announced a new fighting game to celebrate the 50 years of Weekly Shōnen Jump by creating a fighting game that imagines a world where Jump characters are pulled from their worlds to our reality. The most recent era of Weekly Shōnen Jump manga hits are Boruto, My Hero Academia, Black Clover, and The Promised Neverland. Of those three, One Piece is still running intermittently, Naruto ended but was replaced by Boruto (the son of Naruto), and Bleach ended the series on a sour note and was cast aside. Dragon Ball was the first ultra-mainstream hit, then the big three came along and became the jumping on point for generations of western audiences. Over the last 50 years, the magazine has been the place to read Dragon Ball, Fist of the North Star, Naruto, Bleach and so many more. If you didn’t know, Weekly Shōnen Jump is serialized weekly magazine that features a weekly collection of comics in bite-sized chapters. ![]() The combat is beautiful and flashy enough to make any fighting game or JRPG fan feel satisfied and while the graphics may seem a bit stiff, none of that matters during the fast-paced matches where you’ll probably pay more attention to the ratio between your HP bar and your enemy’s.For this review, I think it’s important to start with a little exposition. Jump Force may not win the “Best Story Award” for the campaign it presents, but you can’t deny that the combat is indeed a significant upgrade from any fighting game out there. If you’re a big fan of the various Jump Shonen franchises then this is a fun ride for you, if you’re looking for an online fighting game, look elsewhere. ![]() Overall Jump Force does several things well, but where it falls short it is noticeable.
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